Coaching Efficacy In The Esports Environment: Analysis By Education Level,Classification, Competitive Videogame And Physical Status

Authors

  • Manuel Sanz-Matesanz Facultad del Deporte, Universidad Católica de Murcia
  • Luis Manuel Martínez-Aranda
  • Gemma María Gea-García

DOI:

https://doi.org/10.12800/ccd.v19i61.2134

Abstract

The figure of the esports coach is reaching a fundamental
relevance nowadays. Therefore, the objective of this study
was to analyse the effectiveness of professional and
amateur esports coaches considering their educational
level, their coach classification, their competitive video
game and their physical status. Sixty-two coaches (25.81 ±
3.37 years) completed the Coaching Efficacy Scale. Esports
coaches have average values close to seven in all four
dimensions of this scale (Motivation 6.89 ± 1.14; Strategy
7.09 ± 1.17; Technique 6.72 ± 1.22; Character 7.02 ± 1.20),
which are closely related to players’ performance and
health. Moreover, the educational level (p < .01) or lifestyle
(p < .01) are highlighted as elements that influence coaches’ performance. The type of video game is important as well, since higher general values were found for Valorant
coaches compared to other videogames (p < .05), placing
great importance on the experience dimension in amateur
coaches. This is the first reference values on self-efficacy in
esports coaches, information of great utility for clubs and
players to understand potential strengths or weaknesses of
their coaches and to identify future talents.

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Published

2024-09-25

How to Cite

Sanz-Matesanz, M., Martínez-Aranda, L. M., & Gea-García, G. M. (2024). Coaching Efficacy In The Esports Environment: Analysis By Education Level,Classification, Competitive Videogame And Physical Status. Cultura, Ciencia Y Deporte, 19(61). https://doi.org/10.12800/ccd.v19i61.2134

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Artículos / Articles