Development Of An Android-Based Digital Game Instrument For Evaluating Volleyball Serve And Smash Skills
DOI:
https://doi.org/10.12800/ccd.v19i61.2059Abstract
This research aims to develop a digital instrumentbased volleyball game skill test tool. Data collection uses observation, questionnaire, interview, and test. The data
analysis technique used in this study was quantitative descriptive statistics with the effectiveness test using t-test.
The small-scale trials given to 12 subjects had an average value of 78.2% in the category of “good/feasible” to proceed to the large-scale trial phase. The results of the Testing Protocol for Monitoring Spike and Serve Speed in Volleyball are radar sensor-based service and smash tests not based on Android. The renewal of this research is that application software tools have been added to the Android application so that it can be used on an Android smartphone. Therefore, a digital game instrument of volleyball skills is “Eligible” and effective to be used as a tool to measure the technical ability of volleyball players.
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Creative Commons Attribution License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The authors who publish in this journal agree with the following terms:
- The authors retain the copyright and guarantee the journal the right to be the first publication of the work as well as licensed under a Creative Commons Attribution License that allows others to share the work with recognition of the authorship of the work and the initial publication in this journal.