Efecto de la Gamificación "La Aventura de Andaluzo" sobre la Motivación, Intención de Ser Físicamente Activo y Actividad Física Semanal de Escolares
DOI:
https://doi.org/10.12800/ccd.v20i65.2418Palabras clave:
escolares, intervención innovadora, mediadores psicológicos, Educación Física, estrategias de modificación del comportamientoResumen
El objetivo fue examinar los efectos de una unidad de programación (UP) intermitente gamificada basada en estrategias de modificación del comportamiento en
escolares de Educación Primaria sobre la motivación hacia la Educación Física, intención de ser físicamente activo y niveles de actividad física (AF) semanal. Doce clases
con un total de 203 escolares de 4-6º curso de Educación Primaria (40.9% mujeres; 9-12 años) se asignaron aleatoriamente al grupo gamificado (n = 121) y control
(n = 82). El grupo gamificado realizó una UP intermitente gamificada de cinco semanas (tres sesiones/semana) durante los primeros 15 minutos de cada sesión. Se
aplicaron también estrategias de modificación del comportamiento como pulseras de AF, recordatorios de AF, diarios, asesoramiento educativo y establecimiento de
objetivos. Antes y después de la intervención las variables dependientes se evaluaron mediante cuestionarios validados. Los resultados mostraron que los escolares
del grupo gamificado mejoraron de manera estadísticamente significativa la motivación identificada y autónoma hacia la Educación Física y la AF durante el recreo
(p < .05, r = 0.15-0.18). Una UP intermitente gamificada basada en el uso de estrategias de modificación del comportamiento parece ser efectiva para mejorar la
motivación autónoma e identificada, así como la AF durante el recreo.
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